![]() ![]() Octane 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering. Scene AI models visibility of surfaces in real time to dynamically move geometry in and out of core for maximum performance. Octane 4 can render fast out-of-core geometry from CPU memory, with minimal speed loss, even across multiple GPUs – a first for an unbiased GPU renderer.Īll meshes and textures can, if desired, be stored in CPU memory while Octane is rendering at fully interactive speeds with no viewport latency. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into Octane 4, making heavy scene loading and interactivity up to 10x-100x faster.īrigade gives artists instant game engine-like feedback in the Octane viewport when moving or deforming heavy meshes or scenes with millions of triangles. ![]()
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